Rules ed Army Lists for Napoleonic Wargaming

Shako – Rules ed Army Lists for Napoleonic Wargaming, by Arty Conliffe

Shako permits players to fight Napoleonic battles at due tactical levels. We have tried to make each level as distinct as possible. At the lower level, players use battaglioni e reggimenti as the basic tactical units to resolve corps-level actions. This appeals to the player who believes that Napoleonic warfare is best simulated at this fundamental unit level e who enjoys the tactical specificity e regimental detail appropriate to that scale. Most of the smaller historical engagements (certainly up to 40,000 men) can be simulated con this version.

At the higher level, entire divisions are used as the basic tactical units, permitting players to refight the largest battles of the period in the roles of army commanders. Here, the detailed operations of the reggimento give way before the massive strokes typified by the epic clashes; primarily, player-generals consider the "big picture". Both games share some mechanics, but each provides an entirely different gaming experience appropriate to the level it attempts to simulate. Because the rules are quickly understood, a game may be concluded in a single evening at either tactical level of play.

As in all previous periods, the nations that fought durante le guerre napoleoniche employed battle systems. It is important to simulate how these systems operated, e to represent the fundamental differences between them. Despite tactical advances compared con previous eras, armies durante le guerre napoleoniche still functioned in relatively clumsy formations which could easily be thrown into confusion. Consequently, Shako simulates the difficulties inherent in moving e maintaining order within large formations. The system of Orders used in Shako emphasizes the pre-battle planning e battle management necessary to fight such battles.

With all their similarities, armies nevertheless employed different battle systems. Therefore, un’armata francese in Shako is doctrinally different than the britannici (or other powers), without applying artificial e highly theoretical mechanics such as increased melee ability for the francesi e firing advantages for the britannici. Such traditional modes of simulation over-simplify these fighting systems e mislead gamers. Shako’s Combat Deployment modifiers reflect both the differences e similarities in the battle systems. We hope you’ll find that your battles have a believable (Napoleonic) look to them.

A good way to begin Shako is to read the entire rulebook through without stopping; then read the specific sections more prudentamente. Then, each player (or you can do it solo) should take a single mixed division of about a dozen units o so, e fight it out in a small area of the tabletop. This will enable players to get the feel for the game. Because of the simple firing e melee mechanics, Shako can be played con many units, but it is always best to start small just to get the procedures down. After a few games, you will be playing larger games e will rarely need to refer to your Quick Reference Sheet.

You will be responsible for assembling your units e forming them into Division (and Corps in the higher-level game). You will create the battleplan by giving orders to these division, e then change it as required by the circumstances of the battle by issuing new orders e committing reserves. Each command decision, though easy to adjudicate, potentemente influences the battle’s outcome.

Shako provides the ready-made army Orders of Battle for players who wish to organize pick-up games e tournaments con a minimum of pre-game activity. Each army has a reasonable chance of defeating its opponent. Your response to Shako will guide us in creating scenario e campaign supplements. Until then, we encourage experienced players to organize their own scenarios e campaigns. -- Arty Conliffe


  • Titolo: Shako - Rules ed Army Lists for Napoleonic Wargaming
  • Epoca: Guerre Napoleoniche, con Guerra dei Sette Anni Supplement
  • Tipo: Tactical e Grand-Tactical Miniature Wargame
  • Scala del Tempo: 1 turn = 20 to 30 minutes
  • Scala del Terreno: none given
  • Scala del Truppe: 3-4 stands = 1 battalion, o 1 stand = 1 battalion
  • Basette: any of the popular basing systems will be compatible
  • Autori: Arty Conliffe
  • Formato: 46-page rule book
  • Lingua: Inglese
  • Casa Editrice: David Waxtel, Quantum Printing, New York, NY
  • Pubblicato: 1995


  1. Game Preparation
  2. Unit Types
  3. The Sequence of Play
  4. The General e his Subordinates
  5. Army Deployment
  6. Division Composition
  7. Orders
  8. Movement
  9. Artiglieria
  10. Small Arms "Musketry"
  11. Melee
  12. The Command Phase
  13. Terrain
  14. Optional Rules
  15. Rules for Large Napoleonic Battles
  16. Rules for Battaglie della Guerra dei Sette Anni
  17. Army Orders of Battle
    • Franciasi
    • Austriaci
    • Britannici
    • Prussian
    • Russi
    • Ottoman
    • Armate della Guerra dei Sette Anni

Quick Reference Charts e Counters

  • Shako, 2 Pages
  • Shako Large Battles, 2 Pages

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