Knight Hack

Medieval Warfare 1000 to 1400 d.C.

Knight Hack, 3rd Edition, by Philip Viverito

Knight Hack originated more than 15 years ago. Since then it has been presented in demonstration games all along the east coast of the United States e Canada as well as on the west coast. With this wide exposure the rules have changed little in basic mechanisms, however, the changes are profound without the loss of the original historical flavour o desire to express history through miniature gaming.

The primary e most obvious difference is the D-10 system for mechanics. Not a big deal in itself, but it has proved to be easier for players to grasp e consequently speeds up play. The other e perhaps most important change is the predetermined unit creation through Q.R.S. (Quick Reference Sheets). This removes the necessity for the player to do a lot of unit design. Players can still easily build armies of their own, too. The third change is the dropping of the abstract ed usually unsatisfying need to somehow create a clumsy relation between Li, Lmi, Hi, He, e Lc troop types con what actually existed. Somehow none of the armor o formation types ever really melded together very smoothly. Predetermined unit information resolves many of the inaccuracies of using the traditional method of creating armies. Each army list has its own specific Q.R.S. Consequently for good o bad I have lumped them together relying strictly on a figure per stand basis. It works for me e certainly works for those who have played in the many demonstratoin games.

Many of the ideas ed ideals expressed here cross over established gaming traditions. I encourage players not to fight balanced armies which face off on a level playing field in relation to balanced armies in points (which really don’t work anyway) ed in relation to the terrain surfaces the combative forces in miniature rush across. Seldom in history have armies been equal in composition, quality o size e certainly terrain seldom lends itself to be good ground for both combatants. It is the combination of selecting good ground e then maximizing the army’s ability to fight in specific terrain. The great leaders know how to gain good ground e then lead their army to victory against what often seemed to be an insurmountable enemy force. This is the real game e separates the historical gamer from the ordinary gamer. The rules using this perspective are different from any other. -- Philip J. Viverito


  • Titolo: Knight Hack, 3rd Edition
  • Epoca: Medieval Warfare from 1000 to 1400 d.C.
  • Tipo: Tactical e Grand-Tactical Miniature Wargame
  • Scala del Tempo: 1 turn = 15 to 20 minutes
  • Scala del Terreno: 1:1800 (1 inch = 150 feet)
  • Scala del Truppe: 1 figure = 5 to 200 men
  • Basette: similar to DBA (60 o 40 mm frontages), but including other options
  • Autori: Philip J. Viverito
  • Formato: 62-page rule book
  • Lingua: Inglese
  • Casa Editrice: LMW Works, Tonawanda, NY
  • ISBN: 1-8895-8419-3
  • Pubblicato: 2005


  • Introduction
  • Organizing, Stands, Battlefield, Scale, Stands & Leaders
  • Commands, UV, Troops Types, Weapons & soldatini Shooting
  • Shooting & Melee Method, Set-Up, Table & Terrain
  • Deployment, Victory, Turn Sequence & Markers
  • Charge Declaration, Charge & Charge Response
  • Knight Hack Examples
  • Multiple Charges, Ambush, Shooting & Shooting Weapons
  • Shields, Shooting Method, Templates, & Morale Test
  • Morale Markers, Moving, Order, Formation & Rout
  • Disorder, Melee, Shields, Risk to Leader & Winning Melee
  • Losing Melee, Break Through, Break Off & Post Melee
  • Pursuit, New Enemy, Leaving Table, Rout & Disorder
  • Morale, Morale Test, Rally, Optional Rules, Cavalieri
  • The Battle, Feigned Flight & Shooting Special
  • Cavalleria leggera, Mounting, Foot Formations & Bombards
  • Obstacles, Wagons & Carracio & Other Scales
  • Creating your own Units & Armies
  • Siege Warfare

Quick Reference Charts e Markers

  • Knight Hack Caduti Calculation Matrix
  • Knight Hack Army Q.R.S.
    1. The Norse 1000 to 1100
    2. The Varagian & Russ 1000 to 1100
    3. The Irish 1000 to 1100
    4. The Anglo Saxons 1000 to 1100
    5. The Welsh 1000 to 1100
    6. The Scots 1000 to 1100
    7. The Normans 1000 to 1100
    8. Norman Italia 1000 to 1100
    9. Papal Italian 1000 to 1100
    10. Francia 1000 to 1100
    11. Spagna Christian 1000 to 1100
    12. German Empire 1000 to 1100
    13. Prima Crociata 1096 to 1100
    14. Byzantines 1000 to 1100
    15. Spagna Moorish 1000 to 1100
    16. Moslem Egypt 1000 to 1100
    17. Syrians 1000 to 1100
    18. Turchi Selgiuchidi 1000 to 1100
    19. Byzantines 1100 to 1200
    20. Swiss 1100 to 1400
    21. Flemings 1100 to 1400
    22. Scots 1100 to 1400
    23. Italian City States 1100 to 1400
    24. The English 1100 to 1300
    25. Crusader 1100 to 1300
    26. The Moslems 1100 to 1300
    27. Ordine dei Cavalieri Teutonici 1200 to 1400
    28. The Russ 1200 to 1400
    29. Byzantium 1200 to 1400
    30. German Empire 1200 to 1400
    31. Turchi Ottomani 1300 to 1400
    32. I Mongoli 1200 to 1400
    33. Mamluk Egyptian 1200 to 1400
    34. German Empire 1300 to 1400
    35. Ungheria 1300 to 1400
    36. Inglesi della guerra dei cent’anni 1300 to 1400
    37. Franciasi della guerra dei cent’anni 1300 to 1400
    38. I cavalieri of Saint John 1300 to 1400

Knight Hack is designed for the historical gamer who seeks period specific historical miniature reenacting of Medieval battles. Knight Hack is designed for non-tournament battles e scenario games.

Trovatore di Avversari

Please join our Miniatures Forum to find fellow giocatori wargame in your area who share your interest in the Ancient period of warfare. Il Miniatures Forum è una rete sociale per modellisti, giocatori wargame, e collezionisti di soldatini.

Domande più frequenti

Per ulteriori informazioni, per favore contatta la redazione di Rivista Military Miniatures nel Miniatures Forum.

Regolamenti di Wargame