Homeric Hack

Warfare in the Age of Heroes

Homeric Hack – Warfare in the Age of Heroes, by Philip Viverito

The time of the Trojan War e the Homeric tales built round this war are but elusive shadows to modern man. The time of the Trojan War borders on prehistory in regard to written literature. Homer preserved this War of Heroes e their time (circa 1184 A.C.) con something of a backward glance, surely blending his own current history (circa 800 A.C.) con that of the heroes. Regardless of how Homer created the West’s first great epic poem, create it he did con all of its bigger than life people e shrouded historical fact. A tapestry of words greater than that of Bayeux.

Homeric Hack is designed to recreate in miniature individual duels, the epic battles of the Trojan War, from the battle of Thicket Ridge to the sack of the city itself ed even the battles Aeneas fought in Italia. Only your imagination sets the parameters of the great engagements you can recreate. The system allows for heroic duels, large army engagements, naval engagements e sieges con the silver lining being a simple Divine Intervention system.

The system is not for tournament play, consequently gamers seeking rules written in stone will be disappointed. If you love Homer you will appreciate the system for what is does. Unlike other game systems, players are encouraged to change the system to suit their own historical e literary interpretations. Use the system as written o create your own Divine Intervention results o Optional Leader rating. The rules are literary e historical interpretations revealed through game mechanics. It is taken for granted that while these interpretations e resulting mechanics may not be absolutely correct, they are indeed formulated from the events detailed by Homer e Virgil e current historical theories on Homeric Warfare.

Contained in this book are a table o contents ed an index which assist the player in finding various topics. Throughout the book are easy to use unit generators, diagrams, a unique gaming approach to using chariots ed examples. Once familiar con the turn sequence, methodologies of shooting, melee e morale most players will require only the Quick Reference Sheet to play the game. I have found that when players gain a general understanding of the system they require little assistance after turn tre.

Players can find support on-line found at Homeric Hack. Here you will find errata, FAQ, system up dates, you can contact the author directly e many other interesting oggetti including, designer notes, articles on Homeric Warfare e more.


  • Titolo: Homeric Hack – Warfare in the Age of Heroes
  • Epoca: Era Antica, 1500 A.C. to 1184 A.C.
  • Tipo: Tactical Miniature Wargame
  • Scala del Tempo: 1 turn = 20 minutes
  • Scala del Terreno: 1:600 (1 inch = 50 feet)
  • Scala del Truppe: 1 figure = 5 to 200 men
  • Basette: same as dba (60 o 40 mm frontages)
  • Autori: Philip J. Viverito
  • Formato: 40-page rule book
  • Lingua: Inglese
  • Casa Editrice: L. M. W. Works, Amherst, NY
  • Pubblicato: ottobre 2004


  • Getting Started
  • Basing
  • Leaders
  • Creating Units, Commands & Armies
  • Terrain
  • Turn Sequence
    1. Declaration of Charges & Charge Responses
    2. Shooting
    3. Morale
    4. Move Charge & Charge Responses
    5. Movement
    6. Melee
    7. Rally
  • Hero Challenge (Optional)
  • Divine Intervention
  • Siege Rules
  • Special Trojan Allies

Quick Reference Charts e Markers

  • Markers
  • Homeric Hack Caduti Calculation Matrix
  • Homeric Hack Quick Reference Sheet

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